Results of the Mobilizer Experiment for WebVR Taiwan

Hello everyone,

Here I’m briefing my part of the Mobilizer Experiment: promote WebVR in Taiwan.

Research phase

What did you do?

In order to get a basic understanding of the situation in Taiwan, I interviewed with 2 groups of people:

  • a few developers who attended the WebVR gathering in April, which was host at Mozilla TPE office.
  • another group of developers who working on other VR technology but not WebVR.

I also attend a few gatherings about VR during this phase, to connect with people who could possibly interesting in WebVR.

What did you learn about the technology in your area?

  • There are two main groups in the community: one of them is very new, just curious about the tech; another is professional game / 3D developers, possibly a Unity3D or Unreal user.
  • People don’t know yet where to apply the technology, there is lack of demos.
  • Most of the people have experienced VR content, some of them have Cardboard, but only few have Vive / Oculus. Device access is part of the reason for them

What did you learn in terms of mobilizing the community?

  • It’s still in the early stage: Might need good lectures about how WebVR works or how to create WebVR content.
  • Showing how to export Unity3D (or other existing authoring tools) projects to WebVR could possibly more interested in adopt the technology and be more engaged.
  • Good demos matter: to tell everyone that “it works well”
  • Lack of discussing channels: a Chinese WebVR support channel could help people connect with and help each others.

First iteration

What did you do?

  • Create #communities:webvr-zh category on discourse.
    • Recruited experts who are willing to help people on the forum.
  • Localize A-Frame School, prepare for A-Frame Workshops
  • Create a news blog “WebVR 中文新鮮報,” post weekly issue on news about WebVR, with help from another community member @tasirung2007 (thank you!)

What did you learn about the technology in your area?

  • People need to see people already interacting to start asking.
  • Most people are not ready yet for coding, just curious.
  • Most people use Facebook or Line, it’s hard to get them here

What did you learn in terms of mobilizing the community?

  • Need to have people start trying to create a simple WebVR project, workshops for beginner might helps.

Second iteration

What did you do?

  • Host a few A-Frame School events
    • Have the attendees send Hello Post on the discourse category
    • Use the localized material to help people learn about WebVR.
    • Try keep them connected with each other after the workshop
  • Got the webvr.tw domain name :wink:
  • Keep the weekly news on WebVR 中文新鮮報, got another volunteer for it. (thank you @cms4225)

What did you learn about the technology in your area?

  • Localized A-Frame School works very well.
  • It’s a little bit hard to keep people connected after a workshop. Telegram or other IM could possibly a good idea.
  • We tried to keep the attendees connected though email / IM / discourse – not works very well.
  • Many of the attendees stop practicing A-Frame after the workshop.
    • They still interested in this technology (we know it because they gave a very positive feedback on the news blog and have helped spreading the words)

What did you learn in terms of mobilizing the community?

  • For people who have experience about Unity3D and know HTML/JavaScript, A-Frame just like home, and can easily create simple demos. Maybe we should try to reach more existed Unity3D developers.
  • It’s actually hard to ask people who just finished A-Frame School to post their demos on the forum – if they just follow the guide, the results they created are all the same, not “special.”
    • It might be good to add a page or 2 in A-Frame School to have them show their creativity (select a model they love and load it into A-Frame, with animations, etc.)
    • Sharing demos & get “likes” improve the whole learning experience.

Third iteration

What did you do?

  • Host more workshops
  • Trying different methods to get the attendees connected after the workshop.
    • Telegram
  • Talk with few others who learned ReactVR to understand the difference with A-Frame. (also invited them to share their experience on the forum / gathering)

What did you learn about the technology in your area?

  • All the A-Frame Workshops are all full in 2 days after announced, means a lot of people interested in this topic.
  • For JavaScript developers, ReactVR is really something. (A-Frame is more likely for game developers)

What did you learn in terms of mobilizing the community?

  • The key is still get the attendees connected with each others after the workshop
    • Will try to create a Facebook group for one of the workshop, as a test.
  • Most of the members in the community are at the beginner level, might need more experts to help to create a feeling of sharing.
3 Likes

Thank you for sharing @bobchao

The work you have been doing over the years to support Mozilla’s communities in Taiwan is remarkable.

Working with VR and 3D experts has been one of the things I would like to remark here, there is a big opportunity for WebVR in Taiwan and your work is being key for it.

Cheers.